Digital Sculpting and Anatomy

Digital Sculpting and Anatomy


Human Anatomy: Female
This tutorial goes through the creation of a female character. Zack starts with a low resolution box mesh, adds gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups.

The Making of Rambouillet
Starting from a low resolution box mesh, Zack begins to flesh out the design sculpt of Rambouillet, a character from “Attaboy” – his sculpted novel series. Stressing rhythm, proportion and gesture, Zack works through a variety of options to find which one best accentuates the character’s personality. Zack also addresses underlying forms and foundation techniques for developing secondary skin fold details.

The Form of Anatomy Series
Join _ZackPetroc for an advanced anatomy lecture that illustrates how each major muscle group contributes to the overall rhythm and gesture of the figure. He also outlines techniques for reading the form through silhouette and highlights the origin and insertion points of all the major muscle groups; a key element in mastering anatomy.

Digital Sculpting: The Human Anatomy
In this DVD _ZackPetroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages.

The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.

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