Gnomon Workshop – Building Creatures in ZBrush Aaron Sims Tethered Islands Series

 

Gnomon Workshop: Building Creatures in ZBrush Aaron Sims Tethered Islands Series

Gnomon Workshop: Building Creatures in ZBrush Aaron Sims Tethered Islands Series
English | AVC1 1024×768 | MP3 128 Kbps | 4.33 GB
Genre: eLearning

Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch. He then demonstrates how to skin the ZSpheres and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.

Topic Covered
* ZSpheres
* Building a Creature Using ZSpheres
* Skinning ZSpheres and Adding Details
* Adding Alpha Textures and Color
* Basic Materials and Rendering
* Making Displacement Maps for XSI
* Basic Rigging, Weighting and Animating in XSI
* Rendering a Scene Using XSI

Chapter
1. ZSpheres Basics
2. Modeling a Creature Using ZSpheres
3. Skinning ZSpheres and Blocking out Large Forms
4. Adding Smaller Forms
5. Adding Details
6. Adding Texture
7. Adding Color Materials and Rendering
8. Making Displacement Maps for XSI
9. Basic Rigging, Weighting and Animating in XSI
10. Posing, Lighting and Rendering the Creature in XSI

Video codec: QuickTime
Video: MOV, SVQ3 Sorenson Video 3, 1846 kbps, 1024×768

Home Page: _http://www.thegnomonworkshop.com/store/product/17/Building-Creatures-in-ZBrush

 

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PART01
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PART03
PART04
PART05
PART06
PART07
PART08
PART09
PART10

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PART03
PART04
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PART06
PART07
PART08
PART09
PART10

 

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