Eat 3D – The Dozer – Part 3 – Texturing and Shading

Eat 3D – The Dozer – Part 3 – Texturing and Shading

1.65 GB | 5h 30 min | MP4 | 1280×720 | Project Files Included
Apps Used: 3ds Max 2012, Photoshop, Unreal Development Kit (UDK)

In this DVD, Instructor Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle polished, finalized and inside UDK. Laurens starts off by laying the foundations of the textures and even bakes out a few more to get a solid base to start from. He then goes through the full texturing of the diffuse, specular, gloss, and even adding the diffuse details into the normal map. When the textures are done, he goes over how to create a very nice shader using his very own Xoliul shader. Laurens then brings everything into UDK to get it looking great in-game. He goes into great detail about cubemaps and even has a little fun exploring next-gen DirectX 11 features. Laurens finishes by talking about presentation and goes over the simple environment he created.

Home :– http://eat3d.com/dozer_part3

 

 

 

Download Links:-

 

Eat_3D_-_The_Dozer_Part_3_-_Texturing_and_Shading.part1.rar
Eat_3D_-_The_Dozer_Part_3_-_Texturing_and_Shading.part2.rar
Eat_3D_-_The_Dozer_Part_3_-_Texturing_and_Shading.part3.rar
Eat_3D_-_The_Dozer_Part_3_-_Texturing_and_Shading.part4.rar
Eat_3D_-_The_Dozer_Part_3_-_Texturing_and_Shading.part5.rar

 

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