Digital-Tutors – Introduction to Rigging 3ds Max 2013

Rigging
Digital-Tutors – Introduction to Rigging 3ds Max 2013

Run Time: 4h 6m | Release Date: January 7, 2013 | Author: Delano Athias
Required Software: Autodesk 3ds Max 2013

In this series of tutorials we will take an introductory look into rigging tools and techniques in 3ds Max. We’ll start by understanding the basics, which include everything from how to establish solid naming conventions to how to utilize 3ds Max’s bone and IK handle tools. We’ll then cover more complicated topics like setting up a enhanced IK rig, using expressions to create a counter twist rig that preserves volume, as well as skinning techniques. We’ll also learn how 3ds Max’s interface can be customized to work faster.

Home Page: _http://www.digitaltutors.com/11/training.php?pid=906

 

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Digital-Tutors_-_Introduction_to_Rigging_3ds_Max_2013.part2.rar
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Digital-Tutors_-_Introduction_to_Rigging_3ds_Max_2013.part5.rar
Digital-Tutors_-_Introduction_to_Rigging_3ds_Max_2013.part6.rar
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6 thoughts on “Digital-Tutors – Introduction to Rigging 3ds Max 2013

  1. Hi everyone, i was wondering me if someone here use bones pro instead of the original skin modifier, for her rigging work ?
    If yes, i’d like to know what’s the best method for rigging characters for a 3d animation cartoon (personal project). what i’m seeking, is a profesional quality for a minimum time to spend.

    Thanks for the replies.

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