Beginner | 1 hour 36 minutes | 734 MB | Project Files: Included | Software used: Houdini, Substance Designer, and Unity
The combination of Houdini, Substance Designer, and Unity creates a very powerful, non-destructive, pipeline that gives game designers and artists the freedom to be creative. In this course you will learn how to use all three applications to create a simple procedural skate ramp that can be manipulated in engine to influence design decisions and rapidly test variation.
Home Page: _http://www.gametutor.com/live/tutorials/houdini/intro-procedural-asset-creation/
Download Links:-
Gametutor_-_Intro_To_Procedural_Asset_Creation.part1.rar
Gametutor_-_Intro_To_Procedural_Asset_Creation.part2.rar
Mirror :-
Gametutor – Intro To Procedural Asset Creation.part1.rar
Gametutor – Intro To Procedural Asset Creation.part2.rar
Mirror :-
http://www.filefactory.com/file/748d4d740d2v/n/Gametutor_-_Intro_To_Procedural_Asset_Creation.part1.rar
http://www.filefactory.com/file/3safhp3sg9mp/n/Gametutor_-_Intro_To_Procedural_Asset_Creation.part2.rar