Gametutor – Scriptable Objects & The Asset Database

Intermediate | 50 minutes 45 seconds | 255 MB | Project Files: Included | Software used: Unity

Why don’t my changes to a scripted component save when I enter and exit play mode? By default Unity does not allow for data to be serialized at runtime, unless we start to learn how to save it on our own. Throughout this course we will lift the veil of how using Scriptable Objects and the Asset Database, gives you the power to save your changes in play mode. This course will give you all the information to perform your own custom databases, directly in the Unity editor.

Home Page: _http://www.gametutor.com/live/tutorials/unity/scriptable-objects-asset-database/

 

 

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Gametutor_-_Scriptable_Objects_&_The_Asset_Database.rar

 

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Gametutor – Scriptable Objects & The Asset Database.rar

 

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http://www.filefactory.com/file/faxq2rlsjn7/n/Gametutor_-_Scriptable_Objects_&_The_Asset_Database.rar

 

 

 


 

 

 

 

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