CGCookie – Fundamentals of Rendering with Cycles

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Rendering for computer graphics is like the oven is for cooking. It’s the process of combining all the separate ingredients – models, textures, shaders, lights, and animations – and then setting parameters like oven temperature and timer, so to speak, so that everything works together to delivers the final, delicious result.

So that’s what rendering is, but as skill set it revolves around a balancing act between quality and efficiency. As you can imagine, the higher the quality, the longer it takes to finish rendering. So we have to as ourselves “How fast can we get this scene to render with the least noticeable drop in quality?”

Rendering really boils down to the art of compromising. And this course explains fundamental concepts of Cycles so you can understand how to make the best compromise.

 

 

Download Links:-

 

CGCookie_-_Fundamentals_of_Rendering_with_Cycles.part1.rar
CGCookie_-_Fundamentals_of_Rendering_with_Cycles.part2.rar

 

Mirror :-

CGCookie – Fundamentals of Rendering with Cycles.part1.rar
CGCookie – Fundamentals of Rendering with Cycles.part2.rar

 

Mirror :-

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