Valkaari DeltaMush v1.0 WIN64

drfe5465

The deformer is based on the Delta Mush deformer in Voodoo. You can find more detail about it in this Siggraph paper.
The paper explains it functionality and beside the information they give you all you need is the math to calculate everything.
Maya does not hava a Laplacian smooth deformer so I had to incorporate it in the node. Thanks to Olivier Dionne for sending me a link to this document which contains the necessary calculations for the smoothing.

The node is written in Fabric Splice for Maya. The good thing is that the deformer does not depend on Maya and can be used in any of the Splice implementations (Softimage, 3DS Max among others).
In this thread you can find a lot of useful info on the math behind this and also how to get some of the point data from the mesh. It is great that Roy Nieterau shared it with everyone.

Home Page: _http://anonymz.com/?http://www.valkaari.com/

Thanks to “n0MAD”

 

 

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Valkaari_DeltaMush_v1.0_WIN64.rar

 

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Valkaari DeltaMush v1.0 WIN64.rar

 

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