The Foundry Mari 3.0v2 Win/Mac/Linux

MARI 3 brings support for widely-used shaders such as Unreal, as well as for OpenSubdiv geometry. Within the games market, more AAA and indie game developers have adopted MARI to create the cinematic-quality characters and experiences required in today’s most successful games.

New features in MARI 3 include:
MODO rendering and baking: MODO’s rendering technology is now integrated directly within MARI. working out of the box without the need for a MODO license. Artists can now easily check the final-render quality of their work as they paint, or use MODO’s powerful baking engine to bake textures directly from within the MARI UI, reducing time spent transferring data between various applications. MARI’s new developer APIs further extend the ability to achieve similar functionality with other offline renderers.
Exposed node graph and Gizmos: In addition to the traditional layer system, MARI 3 introduces the first phase of the exposure of its node graph, which allows advanced users to create and edit channels and layers in a more powerful, efficient and visual manner. Artists can chose to work directly in the node graph, selecting and connecting nodes to build their final textured surface. In addition, artists can reduce complexity by combining frequently used functions into custom group nodes known at Gizmos. Artists can export Gizmos for use in other projects, or shared with others.
OpenSubdiv support: New support in MARI for the widely-used OpenSubdiv geometry lets artists work with subdivision surface (SDS) meshes, without the need to translate or pre-subdivide them. Subdivision surfaces combined with accurate UV layouts lets artists view and work with a better representation of the final rendered smooth surface, while making sure final textures match up.
Color space management: MARI 3 delivers new flexible, artist-friendly color management workflows, based on OpenColorIO. Color space properties, available on both images and on individual channels of multi-channel images, eliminate the need to preprocess or post-process images into the correct color space. Artists can also set color space defaults a per-project basis. These features save time and reduce the potential for errors.
Arnold, V-Ray, Unreal and Redshift shaders: MARI 3 introduces new shaders designed to simulate those used in industry-standard rendering and games engines—Arnold, V-Ray, Unreal and Redshift. Now, artists can paint textures in their intended final context, providing more realistic previews.

Home Page: _https://www.thefoundry.co.uk/

 

 

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The_Foundry_Mari_3.0v2_Mac.part1.rar
The_Foundry_Mari_3.0v2_Mac.part2.rar
The_Foundry_Mari_3.0v2_Win.rar
The_Foundry_Mari_3.0v2_Linux.part1.rar
The_Foundry_Mari_3.0v2_Linux.part2.rar

 

Mirror :-

The Foundry Mari 3.0v2 Mac.part1.rar
The Foundry Mari 3.0v2 Mac.part2.rar
The Foundry Mari 3.0v2 Win.rar
The Foundry Mari 3.0v2 Linux.part1.rar
The Foundry Mari 3.0v2 Linux.part2.rar

 

Mirror :-

http://www.nitroflare.com/view/155A182618DE160/The_Foundry_Mari_3.0v2_Mac.part1.rar
http://www.nitroflare.com/view/097EB822600751C/The_Foundry_Mari_3.0v2_Mac.part2.rar
http://www.nitroflare.com/view/CB0CAA8F71F2A01/The_Foundry_Mari_3.0v2_Win.rar
http://www.nitroflare.com/view/201DDCD300590D4/The_Foundry_Mari_3.0v2_Linux.part1.rar
http://www.nitroflare.com/view/F108B2B24B272D5/The_Foundry_Mari_3.0v2_Linux.part2.rar

 

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