Pluralsight – Designing a Character for Mobile Games in ZBrush

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Throughout these lessons, we’ll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We’ll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.

 

 

Download Links:-

 

Pluralsight_-_Designing_a_Character_for_Mobile_Games_in_ZBrush.part1.rar
Pluralsight_-_Designing_a_Character_for_Mobile_Games_in_ZBrush.part2.rar
Pluralsight_-_Designing_a_Character_for_Mobile_Games_in_ZBrush.part3.rar
Pluralsight_-_Designing_a_Character_for_Mobile_Games_in_ZBrush.part4.rar

 

Mirror :-

Pluralsight – Designing a Character for Mobile Games in ZBrush.part1.rar
Pluralsight – Designing a Character for Mobile Games in ZBrush.part2.rar
Pluralsight – Designing a Character for Mobile Games in ZBrush.part3.rar
Pluralsight – Designing a Character for Mobile Games in ZBrush.part4.rar

 

Mirror :-

http://nitroflare.com/view/E147121F6E7C267/Pluralsight_-_Designing_a_Character_for_Mobile_Games_in_ZBrush.part1.rar
http://nitroflare.com/view/9C993BFB579BD4D/Pluralsight_-_Designing_a_Character_for_Mobile_Games_in_ZBrush.part2.rar
http://nitroflare.com/view/88F63F650803507/Pluralsight_-_Designing_a_Character_for_Mobile_Games_in_ZBrush.part3.rar
http://nitroflare.com/view/F0A019212C52406/Pluralsight_-_Designing_a_Character_for_Mobile_Games_in_ZBrush.part4.rar

 

Mirror :-

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