Pluralsight – Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

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In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

 

 

Download Links:-

 

Pluralsight_-_Modeling_and_Texturing_a_Low_Poly_Helmet_for_Games_in_3ds_Max.part1.rar
Pluralsight_-_Modeling_and_Texturing_a_Low_Poly_Helmet_for_Games_in_3ds_Max.part2.rar
Pluralsight_-_Modeling_and_Texturing_a_Low_Poly_Helmet_for_Games_in_3ds_Max.part3.rar

 

Mirror :-

Pluralsight – Modeling and Texturing a Low Poly Helmet for Games in 3ds Max.part1.rar
Pluralsight – Modeling and Texturing a Low Poly Helmet for Games in 3ds Max.part2.rar
Pluralsight – Modeling and Texturing a Low Poly Helmet for Games in 3ds Max.part3.rar

 

Mirror :-


http://nitroflare.com/view/B3458C954C21468/Pluralsight_-_Modeling_and_Texturing_a_Low_Poly_Helmet_for_Games_in_3ds_Max.part1.rar
http://nitroflare.com/view/03F08FFE5FE4226/Pluralsight_-_Modeling_and_Texturing_a_Low_Poly_Helmet_for_Games_in_3ds_Max.part2.rar
http://nitroflare.com/view/B6E60A8655A3DA7/Pluralsight_-_Modeling_and_Texturing_a_Low_Poly_Helmet_for_Games_in_3ds_Max.part3.rar

 

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