Work through the complete process of conceptualizing, modeling, texturing, and integrating a real-time game asset with Photoshop, Blender, and Unity.
01 – Creating the Game Asset Concept Art
Learn to creating a basic game asset concept art from the initial sketches to the final polish!
02 – Modeling Video Game Assets in Blender
Get started in game asset creation by learning how to model both low and high resolution objects in Blender. You’ll learn to create the models needed for generating normal maps, capturing all the intricate detail while keeping an optimized model.
03 – Texturing Game Assets with Blender
Textures play a powerful role in game art. This course takes you through the essential processes including Blender’s map baking tools as well as the 3D painting system that includes a layer system for non-destructive texture painting.
04 – Using Game Assets in Unity
Learn how to integrate your 3d models and textures in Unity to be used as a prop or interactive prefab in your game.
CGCookie – Introduction to Game Asset Creation.part1.rar
CGCookie – Introduction to Game Asset Creation.part2.rar
CGCookie – Introduction to Game Asset Creation.part3.rar
CGCookie – Introduction to Game Asset Creation.part4.rar
CGCookie – Introduction to Game Asset Creation.part5.rar
CGCookie – Introduction to Game Asset Creation.part6.rar