Unity Pro 5.4.0f3 Win/Mac

For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
Workflow
Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game.
Quality
Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen.
2D & 3D
Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions.
Mecanim
Unity’s uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement.
Performance
Reliable performance, smooth framerate, and superb game play experiences across target platforms.
Multiplatform
No other game engine gives you the choice of so many publishing platforms with near-effortless deployment.
Collaboration
Full version control for all game assets; instantly grab changes from other team members, and extend Unity for generic VCS support.

5.4.0f3 Release Notes
Features

Editor: Optional “strict mode” when building projects and AssetBundles, which will fail the build if any errors (even non-fatal ones) are reported during the build process.
GI: Added de-noising filter to baked final gather.
GI: Light Probe Proxy Volumes

This component allows using more than one light probe sample for large dynamic objects (think large particle systems or important characters). It will sample probes into a 3D texture and use that in the shader.
Requires shader model 4+ platform (DX11/DX12 on Windows, GLCore 4.1+ on Mac/Linux, PS4, XboxOne).
Graphics: GPU Instancing Support

Use GPU instancing to draw a large amount of identical geometries with very few draw calls.
Works with MeshRenderers that use the same material and the same mesh.
Only needs a few changes to your shader to enable it for instancing. Supports custom vertex/fragment shader and surface shaders.
Set per-instance shader properties from script via MaterialPropertyBlock.
Supports Graphics.DrawMesh command.
Requires shader model 4+ platform (DX11/DX12 on Windows, GLCore 4.1+ on Mac/Linux, PS4, XboxOne
Requirements: OS X 10.8+

 

 

Download Links:-

 

Unity_Pro_5.4.0f3_Win.part1.rar
Unity_Pro_5.4.0f3_Win.part2.rar
Unity_Pro_5.4.0f3_Win.part3.rar
Unity_Pro_5.4.0f3_Mac_OS_X.part1.rar
Unity_Pro_5.4.0f3_Mac_OS_X.part2.rar
Unity_Pro_5.4.0f3_Mac_OS_X.part3.rar
Unity_Pro_5.4.0f3_Mac_OS_X.part4.rar

 

Mirror :-

Unity Pro 5.4.0f3 Win.part1.rar
Unity Pro 5.4.0f3 Win.part2.rar
Unity Pro 5.4.0f3 Win.part3.rar
Unity Pro 5.4.0f3 Mac OS X.part1.rar
Unity Pro 5.4.0f3 Mac OS X.part2.rar
Unity Pro 5.4.0f3 Mac OS X.part3.rar
Unity Pro 5.4.0f3 Mac OS X.part4.rar

 

Mirror :-

http://nitroflare.com/view/19644B8A89C1D81/Unity_Pro_5.4.0f3_Win.part1.rar
http://nitroflare.com/view/DB86CABBCFA1F85/Unity_Pro_5.4.0f3_Win.part2.rar
http://nitroflare.com/view/5BE71116B04B686/Unity_Pro_5.4.0f3_Win.part3.rar
http://nitroflare.com/view/7A3C9C61DC17FF4/Unity_Pro_5.4.0f3_Mac_OS_X.part1.rar
http://nitroflare.com/view/6624F7C885FB852/Unity_Pro_5.4.0f3_Mac_OS_X.part2.rar
http://nitroflare.com/view/DCC4071826D136F/Unity_Pro_5.4.0f3_Mac_OS_X.part3.rar
http://nitroflare.com/view/9DBCE24033A6A52/Unity_Pro_5.4.0f3_Mac_OS_X.part4.rar

 

 

 

 

 


 

 

 

 

One thought on “Unity Pro 5.4.0f3 Win/Mac

Leave a Reply