Metasequoia 4 is the 3DCG modeling software for Windows or macOS / OS X. You can use it in much the same way on different platforms. All GUI components are displayed by vector drawings. Buttons and icons are displayed beautifully, in high resolution monitors (like as IGZO or Retina display).
Powerful modeling functions
Metasequoia has basic polygon editing functions. And it also has functions to assist in the finer processing.
The following features have been added and improved, in ver.4.0 or later.
Fill up a hole – It automatically fill in the holes on the surface.
Bridge – It creates a pipe-shaped polygon in between holes.
Bevel – creating a fillet surface (a rounded corner) is added
N-gon (5 or more points in a face)
You can make a polygon with 5 or more points. And you can easily add edges (divide a face) or erase edges (merge faces).
By [Armature], you can create an object shape along the center line. You can create an object by specifying only the center line and the line width. This feature will reduce the time to create the object. And you can edit the generated object in more detail by modeling capabilities.
Bone and Morph
Setting the [Bone], the object can be linked to the deformation of bones. And [Morph] is a function to slide the vertex. You can create such as facial expressions. Bone and Morph settings can be exported to the corresponding file format, FBX or PMD.
Measure (Metasequoia 4 EX only)
You can measure the size of the object. This function is for business use or 3D printer output.
You can display units such as millimeters or inches on the screen. And, it is possible to make the input of numerical value with the unit.
Measure a length, an angle and a thickness
You can measure the distance, angle, thickness of any position. Changes in the numerical values associated with the movement or deformation of the object are displayed immediately.
[UV edit] function is greatly improved. New features; automatic unwrapping, and splitting or stitching, etc. are added. UV editing is more efficient.
OpenSubdiv; a Pixar’s subdivision surface; is now supported. By setting the weights to the vertex or line, the edges of the object are generated. And, you get the texture whose distortion of UV is less. If you export OpenSubdiv object to FBX file, you can transfer the shape data between compatible software.
Ambient occlusion (Metasequoia 4 EX only)
Ambient occlusion makes dark in the secluded part, and bright in the opening part. This results are exported to the vertex colors, and you can check the objects from any direction.
You can get high-quality rendering image by RenderMan with Metasequoia 4.
Import / Export
Metasequoia supports several file formats of third-party 3DCG software. You can pass files to each other with most of 3DCG software.
When you import or export, Metasequoia will support the conversion of the coordinate axes, and reversing the surface direction, and specifying the magnification factor. It will resolve the differences of each software.