Gumroad – MetalX8 Part 2 and Part 3

MetalX8 Part2 – HardSurface UVs Unfolding in Maya

This is the second Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen’s concept.

In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.

This Tuto is recommended for an intermediate/confirme level in modeling. I don’t explain basic tools. Don’t forget to look at MetalX8-Part1 for all the modeling process.

Most of the parts are recorded during my Livestream.

MetalX8 Part3 – Texturing and LookDev with Quixel Arnold

This is the third Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen’s concept.

In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.

I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.

This Tuto is recommended for an intermediate level. I don’t explain basic tools.

 

 

Download Links:-

 

Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part01.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part02.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part03.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part04.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part05.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part06.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part07.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part08.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part09.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part10.rar
Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part11.rar
Gumroad_-_MetalX8_Part3_-_Texturing_and_LookDev_with_Quixel__Arnold.part1.rar
Gumroad_-_MetalX8_Part3_-_Texturing_and_LookDev_with_Quixel__Arnold.part2.rar
Gumroad_-_MetalX8_Part3_-_Texturing_and_LookDev_with_Quixel__Arnold.part3.rar
Gumroad_-_MetalX8_Part3_-_Texturing_and_LookDev_with_Quixel__Arnold.part4.rar

 

Mirror :-

http://nitroflare.com/view/F289FC2BD36AF8E/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part01.rar
http://nitroflare.com/view/D3C83C103047697/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part02.rar
http://nitroflare.com/view/6279EB6479B65A8/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part03.rar
http://nitroflare.com/view/0655D597DFCF2AC/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part04.rar
http://nitroflare.com/view/C929EDD90B0785A/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part05.rar
http://nitroflare.com/view/987D733EF7C4012/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part06.rar
http://nitroflare.com/view/B03BDFE06B65B99/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part07.rar
http://nitroflare.com/view/D060DBCB8026F75/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part08.rar
http://nitroflare.com/view/5609C689D9510F5/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part09.rar
http://nitroflare.com/view/6B984A626B7B51C/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part10.rar
http://nitroflare.com/view/7715B02F05F9603/Gumroad_-_MetalX8_Part2_-_HardSurface_UVs_Unfolding_in_Maya.part11.rar
http://nitroflare.com/view/C7BCBB2650A9C0D/Gumroad_-_MetalX8_Part3_-_Texturing_and_LookDev_with_Quixel__Arnold.part1.rar
http://nitroflare.com/view/B060846F367F32E/Gumroad_-_MetalX8_Part3_-_Texturing_and_LookDev_with_Quixel__Arnold.part2.rar
http://nitroflare.com/view/452BC2BF5D37AE5/Gumroad_-_MetalX8_Part3_-_Texturing_and_LookDev_with_Quixel__Arnold.part3.rar
http://nitroflare.com/view/D664B1ACA04CB42/Gumroad_-_MetalX8_Part3_-_Texturing_and_LookDev_with_Quixel__Arnold.part4.rar

 

Mirror :-

Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part01.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part02.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part03.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part04.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part05.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part06.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part07.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part08.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part09.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part10.rar
Gumroad – MetalX8 Part2 – HardSurface UVs Unfolding in Maya.part11.rar
Gumroad – MetalX8 Part3 – Texturing and LookDev with Quixel Arnold.part1.rar
Gumroad – MetalX8 Part3 – Texturing and LookDev with Quixel Arnold.part2.rar
Gumroad – MetalX8 Part3 – Texturing and LookDev with Quixel Arnold.part3.rar
Gumroad – MetalX8 Part3 – Texturing and LookDev with Quixel Arnold.part4.rar

 

 

 

 

 


 

 

 

 

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