Pluralsight – 3ds Max Shading and Texturing Fundamentals

Have you ever wanted to create your own realistic or stylized materials in 3ds Max? In this course, 3ds Max Shading and Texturing Fundamentals, you’ll dive into the material editor and material creation. First, you’ll discover what a shader is. Next, you’ll explore procedural vs. bitmapped maps. Then, you’ll learn how to create materials such as glass and wood. Finally, you’ll cover working with the compact vs. the slate material editor. By the end of this course, you’ll be able to create your own realistic materials and be very familiar with the material editor and it’s different modes. Although some aspects of this course are specific to 3ds Max 2018 (such as the Slate material editor) the rest of the course can be applied to any version of 3ds Max. Software required: 3ds Max 2018

 

 

Download Links:-

 

Pluralsight_-_3ds_Max_Shading_and_Texturing_Fundamentals.part1.rar
Pluralsight_-_3ds_Max_Shading_and_Texturing_Fundamentals.part2.rar
Pluralsight_-_3ds_Max_Shading_and_Texturing_Fundamentals.part3.rar

 

Mirror :-

http://nitroflare.com/view/E666B79BA24AF59/Pluralsight_-_3ds_Max_Shading_and_Texturing_Fundamentals.part1.rar
http://nitroflare.com/view/23E974C24FEBB9B/Pluralsight_-_3ds_Max_Shading_and_Texturing_Fundamentals.part2.rar
http://nitroflare.com/view/41AA9B0296CCE27/Pluralsight_-_3ds_Max_Shading_and_Texturing_Fundamentals.part3.rar

 

Mirror :-

Pluralsight – 3ds Max Shading and Texturing Fundamentals.part1.rar
Pluralsight – 3ds Max Shading and Texturing Fundamentals.part2.rar
Pluralsight – 3ds Max Shading and Texturing Fundamentals.part3.rar

 

 

 

 

 

 

 

 

 

One thought on “Pluralsight – 3ds Max Shading and Texturing Fundamentals

Leave a Reply

Your email address will not be published. Required fields are marked *