Procedural modeling is quickly becoming a must-have skill for Game Artists and Technical Artists. In this course, Fundamentals of Houdini Engine for Unity 2017, you will learn the core skills necessary to create your own procedural content for game development. First, you will learn how to construct procedural assets in the form of Houdini Digital Assets, to procedural generate models, collision meshes, material assignments, and UVs. Next, you will gain insight into the workflows and techniques that are crucial to becoming a successful procedural artist. Finally, you’ll be able to create a procedural content pipeline using Unity and the Houdini Engine. When you are finished with this course, you will have the skills needed to create your own procedural assets that will help you move forward to build your own complete procedural content creation workflow. Software required: Houdini Engine, Unity 2017.
Pluralsight – Houdini Engine for Unity Fundamentals.part1.rar
Pluralsight – Houdini Engine for Unity Fundamentals.part2.rar
Pluralsight – Houdini Engine for Unity Fundamentals.part3.rar
Pluralsight – Houdini Engine for Unity Fundamentals.part4.rar