MultiScatter 1.1.07a For 3dsMax 2009 – 2012

 MultiScatter 1.1.07a For 3dsMax 2009 – 2012

Product Description
MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.

New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!


  • Capability of creation huge amount of objects in array (hundreds of thousands and millions)
  • Quick rendertime generation of objects with optimized RAM management
  • Random transformations (scale, rotation) of objects in array
  • Distribution of objects based on bitmaps or procedural maps
  • Scaling of objects based on bitmaps or procedural maps
  • Realtime viewport preview of objects placement
  • Different types of viewport preview of objects
  • Special procedural map the MultiScatterTexture
  • 64-bit support

Differences from VRayScatter:

  1. Mental Ray support (geometry and Mental Proxy)
  2. Not only VrayProxy but any kind of geometry supported
  3. Many objects in one Scatter
  4. Probability texture for objects “clustering”
  5. Multithreading support in all operations including viewports
  6. Picking objects directly from a scene
  7. Materials, property and animation interactively depended to scene objects.
  8. “Help pictures” for new users (possible to switch off).
  9. Revolutionary viewport preview mode – points.
  10. Diffuse colour or wirecolor preview in viewport.
  11. Collision preview in viewport.
  12. Converting MultiScatter object to single mesh or instant copied objects.
  13. MultiScatter utility



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