FXphd – MYA213 – Maya Rendering and Lighting
Through out the course we’ll remain as project focused as possible while also going in-depth into functionality and some compositing tricks (Nuke 6.2) for integrating CGI with live-action. Other topics will include Global Illumination, Final Gathering, Deep Shadows, HDR Lighting, mental ray Shaders, RenderMan Passes, and Camera Effects.
Class 1: Working with lights in Maya. A detailed look at Maya’s lights and their use including Ambient, Directional, Point, Spot, Area, and Volume. We’ll cover the main attributes, lighting effects, shadows, along with light and shadow linking. We’ll finally touch on Maya’s Software Renderer.
Class 2: Mental ray and Maya Lights, Part 1. A general look at the extra functionality mental ray adds to Maya’s existing lights; including Area Lights, Caustic and Global Illumination, Shadows, Shadow Map Overrides and Detailed Shadow Map Attributes. We’ll also touch on mental ray’s renderer.
Class 3: mental ray and Maya Lights, Part 2. Continuing on from Class 3 we cover mental ray’s Custom Light Shaders, along with a more detailed look at the mental ray Renderer including Environment, Ambient Occlusion and more.
Class 4: Pixar’s RenderMan for Maya, Part 1. A beginners guide to Pixar’s RenderMan covering Lighting, Render Attributes, and Passes.
Class 5: Pixar’s RenderMan for Maya, Part 2. An intermediate guide to Pixar’s RenderMan as we continue to covering Lighting, Render Attributes, and Passes.
Class 6: CGI and Live Action Integration, Part 1. In this class we’ll look at building, lighting and texturing 3D elements which will be composited into a live action plate next week.
Class 7: Pixar’s RenderMan for Maya, part 3. In this class we focus on Slim, Pixar’s shader builder for RenderMan.
Class 8: mental ray Shaders, Part 1 In this class we focus on various mental ray shaders including: dgs_material, dielectric_material, mi_car_paint_phen_x_pass, mi_metallic_paint_X_pass, mia_material_x_pass, mib_illim_blinn, mib_illum_cooktorr, and misss_fast_simple_maya.
Class 9: mental ray Shaders, Part 2 In this class we focus on more mental ray shaders including: misss_fast_skin_maya, misss_fast_shader_x_passes, mib_amb_occlusion, and mia_roundcorners.
Class 10: Cameras: In this class we look at Depth of Field, Motion Blur, and Camera Shaders for both RenderMan and mental ray.
6 thoughts on “FXphd – MYA213 – Maya Rendering and Lighting”
Your links seem to be for MYA211 and NOT for MYA213.
Hi guys, can you re-up this one(MYA213) on extabit please?
I second that! Extabit links would be very nice! Thanks in advance!
pls upload filefactory link
Hey man … could you upload it as a at gfxpeers or re-up new links?