Gnomon Workshop – Creature Texturing and Rendering for Production: Texturing Techniques

 

Gnomon Workshop – Creature Texturing and Rendering for Production: Texturing Techniques (ENG)


English | AVC1 1024×768 | MP3 128 Kbps | 5.73 GB

In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

Topics Covered
Painting Texture Layers with Bodypaint
Creating Maps in Photoshop®
Duplicating Maps in Photoshop®
Creating Shaders with Brazil
Painting Seams with Bodypaint
Rendering Passes with Max/Brazil
Compositing with Digital Fusion

Chapters

  1. Creating the Map Folders, Collecting Textures
  2. Importing the Mesh in BodyPaint 3D
  3. Creating Maps in Photoshop, the Overall Look
  4. Duplicating Shaders and Maps
  5. Fixing Seams in BodyPaint 3D
  6. Rendering and Presenting a Sample Still

 

Homepage http://www.thegnomonworkshop.com/store/product/209/

 

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