Designing With Digital Clay ZBrush Techniques with Cesar Dacol Jr
mov | FULL | +models | .ztl | 718.94 MB
Fundamentals and Initial Design
This tutorial covers the fundamentals of blocking in your model, initial design decisions, and using ZBrush’s SubTools and Transpose to facilitate the design process. It focuses on designing the creature’s specific features and characteristics. Using Layers and Morph Targets, Cesar creates realistic skin textures and gives the model a sense of realism. This tutorial includes the model.
Sculpting Realistic Detail on a Brazilian Toad
In this tutorial, Cesar Dacol Jr. teaches how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. As a veteran of the visual effects industry, Cesar passes along techniques used by make-up effects artists for decades. Using Layers, Morph Targets and ZBrush’s sculpting brushes he uses a complete sculpting workflow for designing details in a traditional sculpting workflow with all the advantages of digital clay.
An In-Depth Look at Sculpting a Scary Child
In this video, Cesar talks about his thought process for designing this hybrid between Linda Blair’s role in Exorcist and Chucky. Chocked full of insights and ZBrush tips this is a must see tutorial and the third in the series of Designing with Digital Clay.
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The_Gnomon_Workshop_-_Designing_With_Digital_Clay.part1.rar
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The Gnomon Workshop – Designing With Digital Clay.part1.rar
The Gnomon Workshop – Designing With Digital Clay.part2.rar
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