Digital Tutors – Beginner’s Guide to Rigging in 3ds Max 2011
46 min. 14 sec. | Released on April 4, 2011 | Project Files Included (34 MB) | 277.72 MB
Required Software: 3ds Max 2011 and up
In this collection of lessons we will learn the foundations for rigging in 3ds Max.
Introducing the Beginner Guide to Rigging in 3ds Max. In this course, we will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about bones, inverse kinematics, and control objects. And to wrap up this project, we will go over the 3ds Max skinning process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in 3ds Max.
11 videos in this course
1. Introduction and project overview
2. What is rigging and why is it needed?
3. What is parenting?
4. What is a pivot?
5. What is a group?
6. What are bones?
7. What is inverse kinematics?
8. What are control objects?
9. What is skinning?
10. How to edit skin deformations
11. A recap of the course