Motionworks: Making It Look Great 7

Motionworks: Making It Look Great 7

Motionworks: Making It Look Great 7
English | QuickTime | 1024×768, 15 fps | 44100Hz, mp4a | 1.28 Gb

MILG6 host, Cinema 4D expert and Mograph master Tim Clapham is back to guide you step-by-step through 6 stunning, 3D motion graphics

projects. In these workshops, Tim demonstrates must-know, real-world Cinema 4D MoGraph techniques and workflows you will find

immediately useful in your own work. While based around MoGraph, Tim also discusses general Cinema 4D workflow techniques for

modelling and texturing which will improve your all-round expertise when working with Cinema 4D.

Tutorials including:
Mocap:
Working with Motion Capture files such as the FBX format, this workshop takes you step-by-step through various techniques for creating

animated elements from captured motion. Watch your motion design advance to new grounds with many possibilities to create natural

flowing movement with your graphic components.
Main areas covered include: Spline Effector, Random Effector, Tracer, Sketch & Toon.

Halftone:
Whether you wish to recreate a realistic print style halftone effect or build a giant stadium jumbotron structure, this workshop

explores the numerous options available when working with image–based source material. Combining the power of the MoGraph Cloner in

Grid Array mode, explore the potential the Shader Effector has to offer. Once integrated with the Color Shader, you will unleash

unlimited possibilities for your own projects.
Main areas covered include: Sort Clones, Shader Effector, Color Shader, Formula

Flourish:
Based upon the popular theme of heraldry, this workshop will provide you with a variety of strategies to assist in developing your

ideas into real world projects. Link Effectors to regular Cinema4D objects to harness the power of MoGraph within your established

animation techniques. Deform objects along any path with the Spline Wrap deformer. Animate multiple objects in sequence by utilising

the Time Offset feature. This class is jam–packed with a huge combination of techniques you will use on a day-to-day basis.
Main areas covered include: Spline Wrap, Time Offset, Random Effector, Delay Effector, Xpresso Sample Effector Node, Stacked

Materials, Stick Texture Tag, Step

Flocking:
Need swarms of bees? Shoals of fish? Maybe you simply want to move with the crowd? This collection will point you in the right

direction. Streaming with an abundance of opportunities, control the crowds of parameters with ease as you guide them towards your

goal.
Main areas covered include: Spline Effector, Step Effector, Delay Effector, Random

Dynamic Letters:
Starting with the creation of a simple logo model, then breaking it apart polygon-by-polygon, a techni-coloured interior is revealed.

Lit using Global Illumination and powered by dynamic forces, watch thousands of tiny letters, each an individual light source,

falling, colliding and bouncing. After studying this workshop, the power of dynamics will be at your fingertips.
Main areas covered include: Rigid Body Tag, Plain Effector, Random Effector, PolyFX, Global

Dancing Mograph:
Attach visible lights onto multiple object vertices and watch as your clones move to the rhythm of the beat. Channel the power of the

Inheritance Effector as your objects morph from one to another, leaving a trail of ever decreasing light that flickers through the

falloff. This workshop will guide you through the intricacies of some of the often misunderstood and rarely used MoGraph tools, such

as the Matrix Object, Instance Object, Sound and Inheritance Effector. MoGraph Instance Object.

Home PAGE:–http://www.motionworks.com.a

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