3ds Max Modeling for Games – 2nd Edition, Volume I + DVD
Publisher: Focal Press, 2008 | ISBN: 0240810619 | PDF | 336 pages | 2.86GB
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.