Gnomon Workshop – Character Design for Games and Animation Volume 1 Creating an Iconic Character

Gnomon Workshop – Character Design for Games and Animation Volume 1 Creating an Iconic Character with Cameron Davis

Gnomon Workshop: Character Design for Games and Animation Volume 1 | 1.52 Gb

In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.

Topics covered:
Design Theory
Color and Shape
Brainstorming and Sketching
Gathering Useful Reference
Silhouette Studies
Visual Storytelling

Chapters:
1. Warm-Up
2. Design Theory – Horns vs. Halos
3. Referencing Nature – Jocks vs. Stoners
4. The Final Design
5. Getting the Brief and Brainstorming
6. Building Visual Vocabulary
7. Focusing the Design
8. Thumbnails / Silhouette
9. Facial Studies
10. Refining Shapes and Materials
11. Tweaking Digitally / Thinking Graphically
12. Personality Sketch
13. Loose Turnarounds
14. Orthographic Front and Side / Final Line Drawing

Home Page: _http://www.thegnomonworkshop.com/store/product/877/

 

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PART01
PART02
PART03
PART04
PART05
PART06
PART07

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PART01
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PART03
PART04
PART05
PART06
PART07

 

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