Gnomon Workshop – Digital Sets 1: Design, Modeling and Camera Urban Environments

Gnomon Workshop: Digital Sets 1: Design, Modeling and Camera Urban Environments with Eric Hanson

This series introduces the essential techniques for creating digital sets and backgrounds, an area of visual effects growing in prominence. In this first disc of a series of three, visual effects designer Eric Hanson reviews architectural design principles then leads into setting up a scene with a tracked camera and live-action plate. Next, Eric illustrates efficient set modeling techniques using both NURBS and polygons. Finally, the lesson provides a broad review of camerawork, from motion control to camera projection. Throughout the disc, Eric uses a sample scene of an urban environment to highlight all essential steps. The lecture is designed for all advancing intermediate Maya artists.

Topic Covered:
– Architectural Design
– 3D Tracking Issues
– Worldspace Issues
– Multi-node Camera Setup
– NURBS Technique
– Polygon Technique
– Perspective Correction
– Camera Projection

Chapters:
01. Essentials of Architectural Design
02. Setting Up Your Scene
03. 3D Tracking Setup and Issues
04. Set Modeling Technique w/ NURBS
05. Set Modeling Technique w/ Polygons
06. Misc Modeling Tricks
07. Final Project Design Layout
08. Camerawork Technique

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