Gnomon Workshop: Maya Rendering & Compositing Techniques with Christophe Desse
1. Rendering Multiple Passes in Maya (Includes Scene Files)
Duration: 30 min
In this tutorial Christophe Desse shows how he uses Maya’s Render Layers to give him more control over his final render. Using a production-ready scene file, Christophe covers Render Layers, Masks, Ambient Occlusion and settings for Mental Ray. This tutorial also includes all the files necessary for you to follow along and create your own hot-rod render.
2. Modeling a Muscle Car
Duration: 140 min
In this tutorial Christophe Dess shows us how he models the wheels for his super-charged cars. Using Maya’s polygon modeling tools, Christophe creates all the components necessary wheel, rim, tire tread and hub. Once modeled, he uses XNormal and Photoshop to create a tread pattern which he later uses as a bump map. Finally, he lays out his Uvs and brings everthing together in a final render.
3. Mental Ray sketch and cell rendering in Maya 2009 (with Maya 2009 scene files)
Duration: 90 min
In this video Christophe Desse show his workflow for the creation of his sketch and cell rendering in Maya 2009. This tutorial includes setting up the shaders and all the steps necessary to render them in Maya. He also details the compositing and finaling stages in Photoshop.
Home Page: _http://www.thegnomonworkshop.com/store/products/tutorials/cde_series/