Gnomon Workshop – Texture Painting Weathered Surfaces: Photorealistic Texturing
English | AVC1 1024×768 | MP3 128 Kbps | 7.56 GB
Genre: eLearning
Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. To create more natural textures, it is necessary to be able to observe and understand how real world objects become worn and dirty with age. This DVD focuses on how the understanding and use of aging, and “wear and tear” on an object can help add realism to your textures. Paul demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. These principles are illustrated by the texturing of a rustic lantern and weathered house using Adobe Photoshop .
Topic Covered
* Shooting Photographic Reference
* Photographing Buildings
* Building Observation Skills
* Understanding Different Material Surfaces
* Simulating Aging, Wear & Tear
* Realistic Detail Using Masks
* Architectural Details & Scale
* Painting Interiors
* Realistic Transparency & Reflection Maps
Chapter
Chapters: Disk One
1. Photographing the Reference
2. Correct Texture Map Size
3. Quick Textures
4. Painting the Color Map Part 1
5. Painting the Color Map Part 2
6. Adding Transparency
7. Creating Realistic Bump Maps
8. Specular and Reflection Maps
9. Studying the Map Layers
10. Summary
Chapters: Disk Two
1. Photographing Buildings
2. Painting the Color Map Part 1
3. Painting the Color Map Part 2
4. Painting Transparency Maps
5. Adding Window Detail
6. Summary
Video codec: QuickTime
Video: MOV, SVQ3 Sorenson Video 3, 1846 kbps, 1024×768
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