CGTuts+ – Texturing A Ground Fracture In 3D Studio Max

CGTuts+ Texturing A Ground Fracture In 3D Studio Max

CGTuts+ Texturing A Ground Fracture In 3D Studio Max | 516.8 MB Tutorial Details Kevin Rakes on Oct 7th 2011 Software: 3D Studio Max Software: Rayfire (Demo) Difficulty: Intermediate Completion Time: 1-2 hours (est.) More Info In this tutorial we will look at integrating a nice ground fracture into a live action shot. The entire process will cover how to project an image sequence from a selected camera onto geometry through a camera map per pixel material. We will also look at a way to ‘stick’ this material to our geometry with the help of ‘Render to Texture’. Towards the end I will briefly cover fracturing inside of Rayfire and how we can set up some Multi/Sub-object materials to create a nice varied texture.

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