3Dmotive – Bipedal Rigging Course Part 2
Our latest release covers the rest of the character rigging series in Maya, end-to-end.
Continuing on our Maya Rigging course, instructor Justin Harrison breaks down the rest of the rigging process of a bipedal, humanoid creature from absolute start-to-finish. With what is among the more difficult and challenging tasks in the gaming and film industry, Justin will continue to guide you step by step through the entire process. In Part 2, Justin covers creating IK handles, Constraints, Reverse Foot setup, painting skin weights, creating set driven keys, as well as cleaning up your rig. Also included in Part 2 is a bonus chapter showing how to setup dynamic – animation driven joints on something like hair or cloth.
Included with this video are the remaining source files covering every before-and-after step along the way of the rigging process. If you have ever struggled with rigging before, or just want to learn the basics of making your characters come to life, this video has everything you need!
Home Page: _http://www.3dmotive.com/new-release-bipedal-rigging-course-part-2/