cmiVFX – Autodesk Flame Jump Start
Curious about our experience? Curious about your experience? Just plain curious? No worries, we will ease you into this video with some light chat, quick Flame environment setup, talk about directory structures and more.
It’s not like cmiVFX to create a video in which you cover preferences of a software application to great extent, but with such a BEAST of a software package, we focus right down into those preferences so that you can follow along and be most efficient when working on the desktop and volume management issues. (Disk Space and Storage). It wont take too long, don’t worry… but you really need to glimpse at this before moving on.
It’s not your local public library, but after a while it can look like one! Learn how ingest media, manage organization, control versioning, visualize wasted space, reach 3rd party networks, link, import and revise data to disk. (SAY THAT 5 TIMES FAST!) This is the heart of your data structure… albeit, a visual way of controlling media. (Chats about XML, EDL, OMF are spoken of)
Considered to be the most powerful part of the software, Flame Desktop rivals no other in visual, gestural editing workflows. Manage clips, make edits, version control, organize libraries, gain access to an enormous amount of tools for pre-processing clips and perform long format editing for dailies. Believe us when we say, this description doesn’t due Flame Desktop justice. Its really feature rich.
We put this high up on the list for several reasons. Autodesk has been moving flame to a more procedural workflow in version 2012, than ever before. If you use, Nuke, Toxik, Fusion, or maybe a compositing application not available to the public, you will start to feel at home after this chapter. We demonstrate how to navigate, build, manage, and script a Batch Tree. We also make comparisons to 3rd party compositors to help correlate similar ideologies in the Visual Effects game. This knowledge will plug directly into our more advanced videos as well.
Action, the new Batch?
Action has completely come full circle as a node based 3d compositor in its own right. It has been updated with a ton of tools and effects options in the 2012 release, that we felt a Action Update chapter was crucial to help you navigate the new changes. its impossible to cover action in one chapter, so we focus on functionality exclusively. This chapter will plug right into our more advanced videos as well. We also show you integration of Action within batch, which we feel is the best way to start off these days.