Digital-Tutors – Creative Development – Creating a Sea Creature in Maya and ZBrush

Digital-Tutors – Creative Development – Creating a Sea Creature in Maya and ZBrush

3 hrs. 20 min. | March 1, 2012 | Maya 2011, Topogun 1.06, ZBrush 4R2 | Author: Darrell Abney

In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush and TopoGun. When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough to show a film director for approval. Once approved, before the VFX studio can integrate the character concept into it’s pipeline it must first be fully retopologized into a clean mesh that is ready for rigging and animation. By the end of this tutorial we will have gone through the entire conceptual process of creating a film-ready character concept that is posed, prepared in accordance with 3D printing standards and rendered for a dramatic presentation

Home Page: _http://www.digitaltutors.com/11/training.php?pid=653&autoplay=1

Download Links:-

http://extabit.com/file/27axee296uhtt/DT_CD_Creating_Sea_Creature_Maya_ZBrush.part1.rar
http://extabit.com/file/27axee296u51d/DT_CD_Creating_Sea_Creature_Maya_ZBrush.part2.rar
http://extabit.com/file/27axee296u51t/DT_CD_Creating_Sea_Creature_Maya_ZBrush.part3.rar
http://extabit.com/file/27axee296tsjl/DT_CD_Creating_Sea_Creature_Maya_ZBrush.part4.rar

Mirror :-

http://ul.to/folder/x41pny

Mirror :-


http://turbobit.net/download/folder/1182728

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