Digital-Tutors – Creative Development – Creating a Sea Creature in Maya and ZBrush
3 hrs. 20 min. | March 1, 2012 | Maya 2011, Topogun 1.06, ZBrush 4R2 | Author: Darrell Abney
In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush and TopoGun. When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough to show a film director for approval. Once approved, before the VFX studio can integrate the character concept into it’s pipeline it must first be fully retopologized into a clean mesh that is ready for rigging and animation. By the end of this tutorial we will have gone through the entire conceptual process of creating a film-ready character concept that is posed, prepared in accordance with 3D printing standards and rendered for a dramatic presentation
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One thought on “Digital-Tutors – Creative Development – Creating a Sea Creature in Maya and ZBrush”
Thank you! Much appreciated.