Digital-Tutors – Creative Development: Tornado Particle Effects in 3ds Max and FumeFX
1 hrs. 46 min. | November 1, 2011 | 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6 | Author: Matt Radford
In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.
Project Files Included (178 KB)
11 videos in this course
Home PAGE:– http://www.digitaltutors.com/11/training.php?pid=557
Thanks to “MASTER”
Download Links:-
http://extabit.com/file/27axe3it1xfpt/Tornado Particle Effects in 3ds Max and FumeFX.part1.rar
http://extabit.com/file/27axe3it1x68x/Tornado Particle Effects in 3ds Max and FumeFX.part2.rar
http://extabit.com/file/27axe3it1x669/Tornado Particle Effects in 3ds Max and FumeFX.part3.rar
http://extabit.com/file/27axe3it1x66p/Tornado Particle Effects in 3ds Max and FumeFX.part4.rar
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