3Ds Max Modeling for Games – Volume II: Insider’s Guide to Stylized Modeling
There’s a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books – the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style – think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art).