RayFire 1.58 Plugin for 3Ds Max 2011 – 2013 x64

RayFire 1.58 Plugin for 3ds Max 2011 – 2013 x64

RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…

Home :– http://rayfirestudios.com/

http://turbobit.net/ja0uq7xjao1o/RayFireTool v1.58.03 For 3DsMAX 2011-2013_x64.rar.html


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http://extabit.com/file/27ay9coeth3su/RayFireTool v1.58.03 For 3DsMAX 2011-2013_x64.rar


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12 thoughts on “RayFire 1.58 Plugin for 3Ds Max 2011 – 2013 x64

  1. Hey Guys!!!

    Could anyone tell me how to install this plugin? Cause i can’t found the instruction(readme) how the ways initially install. I look forward to hearing from you guys!!!! Thanks!

  2. Hi ,I’m not downloaded this file yet but in previos version after instal plugin you must go to “Plugin” folder in root of 3d max and replae crack named .mse with same file name and click yes and enjoy it

  3. The plugin installs fine and shows menus and UI’s fine in Max, but in the ” Physical engine ” section of the plugin it says ” PhysX – not supported ” , so i cant simulate anything .

    I understand that it needs “PhysX” and the “physX plugin for max” installed in order to work.
    i already installed these :
    ” physx_2.86.00811 max2011 (64bit) ” and
    ” PhysX_9.12.0213_SystemSoftware ” and i have 3dsmax 2011 64 bit on my system (windows 7 64 bit).

    It just refuses to work…. anyone can help me with the problem ?

  4. Hello all,

    I wanted to install this plugin (which is really awesome!) but when it’s really going to install it gives me a pop-up saying:

    Error – A newer version of Microsoft Visual C++ 2010 Redistributable has been detected on the machine.

    How can I resolve this problem?
    Thanks in advance!

  5. The plugin works just fine on Max 2013 64 bit(win 7 64 bit OS–in my case).. You dont even need to install the additional PhysX SDK and system software like we needed to in case of the older rayfire versions since the older versions of may didnt has inbuilt support for MassFX objects but 2013 does so just install the program in to 3dsmax root folder and just copy n paste the the script file(.ms) inside the crack folder( 2013 folder in my case)… thats all to get it start working… start simulations guys:)By the way dont worry about visual c++ installation issue. its not an issue. its just that the system has a newer version of visual c++ component.. thats all. i too got it. just click ok and that’s it.. it ownt affect the working of the plugin..

  6. After instal plugin you must go to “Plugin” folder in root of 3d max and replae crack named RayFireTool.mse with same file name.

    For physics you need to download and install PhysX SDK:


    How to install PhysX plugin for 3ds Max Design

    1. Ensure your 3DS Max Design application is closed and 3dsmax.exe process is not running in the task manager.

    2. Open your registry editor and locate the following keys:




    HKEY_LOCAL_MACHINESOFTWAREWow6432NodeAutodesk3 dsMaxDesign

    Notice, the last key is onlly existent on 64-bits Windows platforms.

    3. In each case raname 3dsMaxDesign into 3dsMax

    4. Now you can sucessfully install appropriate PhysX plugin for 3DS Max, e.g.:

    NVIDIA_PhysX_For_Autodesk_3ds_Max_2012_32bit_2.70. 1028.1400.msi

    NVIDIA_PhysX_For_Autodesk_3ds_Max_2012_64bit_2.70. 1028.1400.msi

    Normally, these installers will cease in case 3DS Max Design is installed rather than plain 3DS Max version.

    5. While plugin installation is completed, rename all respective registry keys back to 3dsMaxDesign and close registry editor

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