The Gnomon Workshop – ‘ARCHETYPE’ VFX Breakdown – Lighting and Rendering Pipeline


The Gnomon Workshop – ‘ARCHETYPE’ VFX Breakdown – Lighting and Rendering Pipeline with Rob Nederhorst

1.64 GB | ISBN: 1-59762-751-8 | Duration: 317 minutes

Software Used: The Foundry Nuke Autodesk Maya Chaos Group V-Ray PTGui

In this tutorial, Robert Nederhorst (VFX Supervisor on Archetype) shows the entire process on how a shot came to be. He starts at the beginning by creating an HDRI using PTGui and ends with a final composite. After constructing the HDRI, Rob moves into Maya for shader development and rendering, using VRay to output the various passes and layers for the shot. Once the plate is cleaned up and the 3D character has been color graded and integrated into the shot, he constructs a production “gizmo” to give the artists control over various attributes of the composite. Rob then applies the final touches, like atmospheric effects created using PhoenixFD, film flicker and grain, along with realistic camera shake, lens flares and lens distortion to create the most believable result.

  • Project Introduction
    Constructing the HDRI for Image Based Lighting
    Maya and VRay Setup
    Using VRay Proxy
    VRay Material
    Lighting
    Rendering
    Passes and Layers
    Composite Setup & Plate Cleanup
    Foreground Roto
    Grading, Glows and Depth
    Constructing the “Robotron” Gizmo controls
    Atmospherics and Phoenix Fluid Dynamics
    Film Flicker
    Camera Shake
    Flare Generation
    Lens Distortion and Aberration
    Film Grain and Closing Comments

Home Page: _http://www.thegnomonworkshop.com/store/product/987/

 

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