FXPHD – XSI202 – Production with XSI
English | MOV | MPEG4 Video (H264) 1152×720 23.976fps 269kbps | AAC 44100Hz mono 63kbps | 1.55 GB
Genre: Video Training
Lucas Martell returns with HIS Second Course, this time covering Production concepts using XSI. The primary objective of the class is to introduce some of the more technical aspects in a way that artists can immediately and confidently take advantage of. The course begins by discussing rigging, but in a way that’s designed to ease post-grads into scripting, expressions, and eventually lead into the second half of the term which applies the same concepts to the visual programming nature of ICE.
Along the way we’ll also discuss pipeline considerations, including custom tools to help speed up production, as well as some useful tips for taking control of simulations. The class is aimed at a wide range of people, from younger students who generally have not dealt with some of these higher-level issues, to experienced artists who could benefit from a more intricate knowledge of Softimage’s inner workings.
Class 1: Expressions This class covers expressions from basic construction, to more advanced scenarios with nested functions and condition statements. Several examples are Shown Including IK Feedback and a rig for horizontal window Blinds.
Class 2: Synoptic Editor This class begins with an intro to some fundamental scripting issues, and moves onto some basic scripts that are tied together into a control panel using the synoptic editor .
Class 3: This class Autorigging Creates a Vehicle rig using some expressions More Advanced, then builds an autorigging script That CAN Assemble the rig on the fly from a Guide model.
Class 4: Building a pipeline An in-depth look at the data pipeline for PI, some Useful tools, and best-Practices.
Class 5: This class picks up several things we couldn’t fit into the first four classes. We discuss some Additional Rigging Tips and Pipeline, as well as some very cool uses for scripted operators.
Class 6: ICE particles This class discusses several tips and tricks with ICE particles. We create our own custom force compound and introduce state machines. We Also cover some tricks Handy to Keep in Mind When rendering ICE particles.
Class 7: This class addresses Several questions from the forums Including Data Getting in and out of ICE, Fire and smoke Shading, and using ICE Kinematics to create Custom constraints.
Class 8: ICE deformers Creating your Own Custom deformers using ICE.
Class 9: Simulation Case Studies Several tips and tricks for getting the most out of simulations. We cover loopable cloth Simulations, blending Simulations, and Rigid Body Several techniques.
Class 10: In this final class we address several questions from the forums including selective particle trails, changing particle colors based on a texture map, a very cool dominoes simulation with ICE and some final scripting tricks for creating folders within XSI.
Home Page: _http://www.fxphd.com/courses
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