Digital-Tutors – Automotive Modeling in CINEMA 4D

Automotive
Digital-Tutors – Automotive Modeling in CINEMA 4D

Run Time: 5h 42m | Release Date: March 18, 2010 | Author: Justin Marshall | 1.79 GB
Required Software: CINEMA 4D

3d car models are a mainstay of computer graphics. There are countless types to choose from and they offer a great exercise in building different kinds of geometry. CINEMA 4D offers a number of great options for building cars and throughout tutorial we’ll put some of those to use building a Rolls Royce. In this CINEMA 4D tutorial, we’ll use a number of box-modeling methods to build the main body of the car. We’ll talk about separating out the panels and how we can add resolution and detail selectively using tools like the Knife and Extrude. We’ll also cover the use of Cloner Objects to quickly create complex models like the spokes of our wheels. Once our modeling is completed, we’ll spend a little time adding materials and textures so that, in the end, we’ll come out with a nice final render of our car. We’ll touch on a variety of modeling tools that will not only allow you to create this particular vehicle, but to build your own cars and hard surface models more quickly and efficiently.

Home Page: _http://www.digitaltutors.com/11/training.php?pid=310

 

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5 thoughts on “Digital-Tutors – Automotive Modeling in CINEMA 4D

  1. thanks…

    please put on this site:

    The SciFi Pistol Workflow: Volume 1,2,3

    Workflow Series: The Treasure Chest, Vol. 1,2,3,4

    Intro to GameMaker Studio: Part 1,2
    please……please… i want these…

    1. very thanks…

      i wait for:

      3dmotive The SciFi Pistol Workflow: Volume 1,2,3 in this site.!

      you are best……

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