3DTotal’s Introduction to Rigging – 3ds Max
The aim of this eBook is to show and explain how you might tackle rigging your 3D character for animation. The six chapters within this eBook will give help and advice to novices and experts who are looking to build on their rigging skills or approach rigging for the first time. The series gives a detailed step by step guide as to how to approach rigging but also shows us how to tackle common problems and issues that regularly occur even in a professional environment. The artists will be reflecting on working in the industry as well as talking us through their individual approaches to creating the best rigs possible.
Chapter 1 – Planning Your Rig
Chapter 2 – Knowing Your Tools
Chapter 3 – Rig Creation Part 1
Chapter 4 – Rig Creation Part 2
Chapter 5 – Rig Creation Part 3
Chapter 6 – Facial Rigging & Scripting