3DMotive – Cloth in UDK
1.02 GB | Project Files: Included | Software used: UDK, Maya
In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as ‘fake’ bone-driven simulations inside of Maya, interactive real-time cloth using UDK’s cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!
Home Page: _https://www.3dmotive.com/f108601