Digital-Tutors – Creating UV Layouts for Cartoon Characters in 3ds Max

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Digital-Tutors – Creating UV Layouts for Cartoon Characters in 3ds Max

Advanced | 1h 3m | 518.30 MB | Project Files: Included | Software used: 3ds Max 2010 and up

In this course we will use a variety of techniques to create a UV layout for the scientist character in 3ds Max. When texturing polygonal geometry, having a good UV layout is really important. Even when using interactive painting packages like Mudbox or ZBrush, having a well laid UV map will make modifying the textures easier. In this course, we’ll make use of the Unwrap UVW modifier and its various mapping techniques to create multiple UV layouts for our cartoon character. We’ll use some basic projection methods like planar mapping or cylindrical mapping and we’ll use pelt mapping to unwrap the head. In addition, we’ll take a look at how we can copy and paste UVs to different parts of the character and some methods for making sub-object selections easier. Upon completion, you’ll have a UV layout for your modeled scientist character and be able to create UVs for your own characters.

Home Page: _http://www.digitaltutors.com/lesson/7469-UV-mapping-the-pants-and-shirt

 

 

Download Links:-

 

 http://extabit.com/file/279peec06dtqc/Digital-Tutors - Creating UV Layouts for Cartoon Characters in 3ds Max.part1.rar
 http://extabit.com/file/279peec06dtqs/Digital-Tutors - Creating UV Layouts for Cartoon Characters in 3ds Max.part2.rar

 

Mirror :-

Digital-Tutors_-_Creating_UV_Layouts_for_Cartoon_Characters_in_3ds_Max.part1.rar
Digital-Tutors_-_Creating_UV_Layouts_for_Cartoon_Characters_in_3ds_Max.part2.rar

 

Mirror :-

http://www.filefactory.com/file/4mx4l284oxnd/n/Digital-Tutors_-_Creating_UV_Layouts_for_Cartoon_Characters_in_3ds_Max.part1.rar
http://www.filefactory.com/file/45xday5zgiiz/n/Digital-Tutors_-_Creating_UV_Layouts_for_Cartoon_Characters_in_3ds_Max.part2.rar

 

Mirror :-

http://bytesbox.com/!!/StPw2sk8PvLEPYB

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