FXPHD – MDO101: Introduction to modo, Part 1

MDO101

FXPHD – MDO101: Introduction to modo, Part 1

2.28 GB | Project Files: Included | Software used: Modo

This course will focus on providing you with the basic understanding of how to model, texture, rig, animate and render with modo 601 through a series of real-world production projects. In addition to exploring the basic user interface, modeling tools and the animation system, you’ll get some hand’s on experience with the interactive painting system, multi-resolution mesh sculpting and the character rigging tools.

Also, we’ll explore the intricacies of working in the Shader Tree, UV mapping and texture placement. This course will conclude with an in-depth look at the rendering pipeline in modo, so we’ll be taking a look at the global illumination system, sub-surface scattering, refraction and to setting up render passes using Modo’s powerful Render Outputs framework. After completing this course, you will have an in-depth understanding of the workflow and techniques required to work with modo in a production environment.

Pat Crandley has been a 3D modeler, animator and editor in the computer animation and visual effects industry for over 10 years. Crandley served as the Post-Production Supervisor for the 3D Animation department at MTV and oversaw the production of a computer animated series called Video Mods. He also worked as the lead modeler and animator for a series of commercials for Coke, Mike’s Hard Lemonade and Debers Diamonds. He recently finished working at Peppers.TV as the Senior 3D Artist and Technology Geek. Currently, Pat is teaching the next generation of 3D modelers and animators at Sacramento City College and The Art Institute of California: Sacramento.

Home Page: _http://www.fxphd.com/fxphd/courseDetails.php?idCourse=340

 

 

Download Links:-

 

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Mirror :-

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FXPHD_-_MDO101_-_Part_1.part5.rar
FXPHD_-_MDO101_-_Part_1.part6.rar

 

Mirror :-

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