CGCookie – Human skin with VRay


Advanced | 412.98 MB | Project Files: Included | Software used: 3D Studio Max

In this video for 3ds max we’ll talk about Sub-surface scattering related to human skin rendering using a 3D head scan model done by Lee Perry-Smith from Infinite Realities Ltd and VRay.
What we’ll do

In Human skin with VRay we’ll prepare a photoreal human head starting from a scan model, so we’ll prepare the model checking it, and finding best way to manage it to add details and avoid artifacts. Then we’ll prepare a rendering setup with VRay, and we’ll tune a material using the VRayFastSSS2 shader. We’ll use some textures captured during scanning and we’ll add all other maps using some color correction and composite in the material editor.

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Download Links:- – Human skin with VRay.part1.rar – Human skin with VRay.part2.rar


Mirror :-



Mirror :-


Mirror :- – Human skin with VRay.part1.rar – Human skin with VRay.part2.rar









One thought on “CGCookie – Human skin with VRay

  1. Hopefully this doesnt get sold anywhere because they would have to give refunds.

    No useful information in this one, only a guy slotting in a few textures and almost using default sss settings and standard point light setup on the Ininite Realities head scan, which almost always looks very good because of the high quality maps that it comes with.

    Yet the guy still manages to make it look like semi translucent plastic in the end, but not like skin.

    Thanks for sharing it anyways!

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