TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. This simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer.
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Thanks to “n0MAD”
Download Links:-
http://dizzcloud.com/dl/165hhce/Jawset TurbulenceFD v1.0 Rev 1160 For Cinema 4D – Win64.rar
Mirror :-
Jawset_TurbulenceFD_v1.0_Rev_1160_For_Cinema_4D_-_Win64.rar
Mirror :-
http://www.filefactory.com/file/35dm58fkt0gp/n/Jawset_TurbulenceFD_v1.0_Rev_1160_For_Cinema_4D_-_Win64.rar
Mirror :-
http://extabit.com/file/279q3fsxxxh00/Jawset TurbulenceFD v1.0 Rev 1160 For Cinema 4D – Win64.rar
Please help, I put the folder in plugins folder, but cinema 4d not recognises it, it doesn’t appear in the plugins bar within cinema 4d.