Eat 3D – Cyborg Design Concept Art Production Techniques

eat3cyb
5h 30m | 1.04 GB | Project Files: Included | Software used:ZBrush 4, Keyshot, Photoshop, Alchemy

In this DVD, instructor Michael Pedro gives an overview of the techniques he uses to achieve high-quality 3D concept designs, with an emphasis on production-setting workflows. He begins by going over shape ideation in Alchemy and then develops a full page of thumbnails. Michael then proceeds into ZBrush to begin blocking in the major forms and bounces between ZBrush and Photoshop, sketching over screenshots of the in-progress sculpt. The bulk of this DVD will then focus on the development of the final design in ZBrush. He demonstrates how he makes use of insert meshes, kit-bashing, and character posing, in order to more quickly arrive at a presentable design. When completed, he imports the model into Keyshot where he applies various materials and sets up the lighting scenario. Finally, he takes the renders into Photoshop, where he makes the necessary tweaks and touch-ups for presentation.

With over 5 1/2 hours of content, this DVD is perfect for those who are looking to integrate ZBrush into their character design pipeline.

Home Page: _http://eat3d.com/cyborg_design

 

 

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6 thoughts on “Eat 3D – Cyborg Design Concept Art Production Techniques

  1. Thanks alot man 🙂

    I hope to see this :

    ZBrush 4 Character Production 2 – Creating the Game Model with ZBrush and Maya
    _http://eat3d.com/zbrush4_character2
    ZBrush 4 Character Production 3 – Creating the UVs and Texturing the Game Model

    _http://eat3d.com/zbrush4_character3

  2. hi.
    thanks.
    please: Environment Modeling For Games Course at CGWorkshops.
    please please.
    this course is very very needed.

  3. hi & realy thnx VIPGFX.
    if possible plz put these tutorial 🙁 a few month released
    digital-tutors: Implementing a Flow Map Fluid Pipeline Between MARI and UDK
    digital-tutors: Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

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