LipService is a powerful multi-resolution subdivision surface sculpting, rigging, paint and animation system built into a friendly and intuitively organized Maya plugin.
LipService’s sculpting tools are comparable to ZBrush** and Mudbox*. Its animation tools extend this multi-resoltion editing philosophy through to motion and rigging.
Our latest version has a new feature called ‘muscle memory’ that makes it easier than ever to train the PSD engine with any kind of deformer (muscle, cloth, etc) – when you turn it on, the simulation is detached and it runs from memory. You can do further sculpting on top of that. The feature is similar to Weta’s Academy Award Winning “Tissue” inhouse system.
Utilizing tools like PSD, Corrective Sculpt, Performance Animation, Shape Animation and Blendshapes at the subpoly level allows you to increase the amount of animated detail in your scene by orders of magnitude. The integrated sculpting tools offer the tightest workflow you’ll find anywhere. This is the first time we’ve ever seen this kind of tool.
Even inhouse tools at the largest studios in the industry do not do this yet, which is why they’ve been eager to test it during beta and track its progress.
– Maya 2012, Windows 64 bit
– Maya 2013, Windows 64 bit
– Maya 2013.5, Windows 64 bit
– Maya 2014, Windows 64 bit
Thanks to “JGS”
Home Page: _http://www.lbrush.com/