Maya To Arnold (MtoA) + Official Shave Shaders
ArnoldRender is the famous photorealistic rendering system “Unbiased Monte Carlo Radiosity,” currently used by Sony, Glassworks, Sega, Framestore, Digital Domain, The Mill, Psyop, Ubisoft, Zinkia, Kandor, 737 shaker among others, for advertising, animation series and movies like Monster´s House, Beowulf, Alice in Wonderland, 2012 o Lluvia de albóndigas and more.
Plugin Support:-
– Maya 2013, Windows/Linux 64 bit
– Maya 2014, Windows/Linux 64 bit
Home Page: _http://www.solidangle.com/
Thanks to “n0MAD”
Download Links:-
http://dizzcloud.com/dl/165a6Xy/SolidAngle Maya To Arnold (MtoA) v1.0.0 RC For Maya 2013 - 2014 - Win.rar
http://dizzcloud.com/dl/165a6y1/SolidAngle Maya To Arnold (MtoA) v1.0.0 RC For Maya 2013 - 2014 - Linux.rar
Mirror :-
SolidAngle_Maya_To_Arnold_(MtoA)_v1.0.0_RC_For_Maya_2013_-_2014_-_Win.rar
SolidAngle_Maya_To_Arnold_(MtoA)_v1.0.0_RC_For_Maya_2013_-_2014_-_Linux.rar
Mirror :-
Mirror :-
SolidAngle Maya To Arnold (MtoA) v1.0.0 RC For Maya 2013 – 2014 – Win.rar
SolidAngle Maya To Arnold (MtoA) v1.0.0 RC For Maya 2013 – 2014 – Linux.rar
Every time I try to create a mesh light it doesn’t actually create one?
Is anyone else having this problem?