Intermediate | 198:21 min | 1.2 GB | Project Files: Included | Software used: ZBrush 4r6, Photoshop cs6
Character and Creature Artist Kurt Papstein, shares his techniques in creating compelling monster busts. This lesson covers the entire process in ZBrush.
The lesson begins by sharing design techniques and theories, and creating an interesting base sculpt. Through the detail process Kurt shows you how he typically sculpts anatomy and details like realistic skin. Which lead directly into the painting and texturing of the character.
Finally the finished presentation is revealed with material and lighting tricks, rendering, and compositing in Photoshop.
Each part of the process is broken into easy to understand steps through the different chapters.
Home Page: _http://www.cgcircuit.com/lessondetailcomplete.php?val=1613
http://dizzcloud.com/dl/1658zvh/CGCircuit – Monster Concepting.part1.rar
http://dizzcloud.com/dl/1658zve/CGCircuit – Monster Concepting.part2.rar
http://dizzcloud.com/dl/1658zvc/CGCircuit – Monster Concepting.part3.rar
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