Intermediate | 1h 12m | 708.68 MB | Project Files: Included | Software used: 3ds Max 2014, Unity 4.3
In this series of tutorials we will discuss some helpful tips and techniques for optimizing your games in Unity.
To get started we’ll discuss some of the main issues that arise with game performance and how we can determine what needs to be optimized. Then we’ll go into each major topic like how to optimize game models, how to reduce draw calls, how to reduce our texture memory footprint and more.
To finish up the tutorial, we’ll learn how to use some of Unity’s great features like LOD Groups, Occlusion Culling and Light Baking.
Home Page: _http://www.digitaltutors.com/tutorial/1467-Game-Optimization-Techniques-in-Unity
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