Eat3D – ZBrush 4 Character Production 3 – Creating the UVs and Texturing the Game Model

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5 1/2 Hours | 1.36 GB | Project Files: Included | Software used: ZBrush 4, Autodesk Maya, Photoshop, Modo, xNormal, Headus UV, dDo

In this DVD, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel’s dDo plugin to create the final textures. Finally he takes the mesh and textures into Modo to create the final presentation renders.

In this final DVD of the series, you will have a number of solutions for quickly and easily created quality assets for your own custom character pipeline.

Home Page: _http://eat3d.com/zbrush4_character3

 

 

Download Links:-

 

http://dizzcloud.com/dl/162hvwc/Eat3D_-_ZBrush_4_Character_Production_3.part1.rar
http://dizzcloud.com/dl/162hvw3/Eat3D_-_ZBrush_4_Character_Production_3.part2.rar
http://dizzcloud.com/dl/162hvuq/Eat3D_-_ZBrush_4_Character_Production_3.part3.rar
http://dizzcloud.com/dl/162hvur/Eat3D_-_ZBrush_4_Character_Production_3.part4.rar

 

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Eat3D_-_ZBrush_4_Character_Production_3.part1.rar
Eat3D_-_ZBrush_4_Character_Production_3.part2.rar
Eat3D_-_ZBrush_4_Character_Production_3.part3.rar
Eat3D_-_ZBrush_4_Character_Production_3.part4.rar

 

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Eat3D – ZBrush 4 Character Production 3.part1.rar
Eat3D – ZBrush 4 Character Production 3.part2.rar
Eat3D – ZBrush 4 Character Production 3.part3.rar
Eat3D – ZBrush 4 Character Production 3.part4.rar

 

 

 

 


 

 

 

 

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