5 1/2 Hours | 1.36 GB | Project Files: Included | Software used: ZBrush 4, Autodesk Maya, Photoshop, Modo, xNormal, Headus UV, dDo
In this DVD, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel’s dDo plugin to create the final textures. Finally he takes the mesh and textures into Modo to create the final presentation renders.
In this final DVD of the series, you will have a number of solutions for quickly and easily created quality assets for your own custom character pipeline.
Home Page: _http://eat3d.com/zbrush4_character3
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